Item group / breeding

The breeding carrots

Four carrots you feed to a horse before breeding it. Each one changes what that horse passes on to the foal — not what the horse itself is. Feed one to each parent and both effects apply.

The one rule

A carrot changes what a horse passes on, not the horse. Feeding one never alters the animal in front of you, and the effect is used up by the next foal.

What each one does

CarrotWhat it does to the foal
Stabilizer Where this parent has two different versions of a gene, it passes on the stronger one instead of flipping a coin. Does nothing at a gene where both copies are the same.
Magnifier The opposite: it passes on the weaker version. Useful for digging a hidden gene out of a line.
Unknown Epigenetic Splice Re-rolls the small per-horse variations the foal inherits — how high a bay’s black legs go, how heavy a grey’s dapples are, where a splash edge falls. The genes themselves are untouched.
Unknown Gene Splice Picks one gene at random and gives the foal a random version of it. It will never pick something that kills the foal or costs it hearts.

Recipes

CarrotRecipe (shapeless)
Unknown Epigenetic Splicegolden carrot + horse hair + fermented spider eye
Unknown Gene Splicegolden carrot + horse hair + gunpowder
Stabilizergolden carrot + horse hair + nether quartz
Magnifiergolden carrot + horse hair + glowstone dust

Combining them

Put two or more breeding carrots in the crafting grid and they merge into one carrot carrying every effect. Combinations that contradict each other simply do not craft.

The random splice will not hurt your foal

The Unknown Gene Splice never rolls a gene that would kill the foal or leave it with fewer hearts. It can give you a slower horse, or a pony — an unwanted surprise is what a random splice is for. Hearts are the line.

The targeted Known Gene Splice is not filtered: there you named the gene yourself.

The gamete effects

CarrotWhat it does to the gamete
Unknown Epigenetic SpliceEvery allele copy this parent passes on gets freshly rolled values instead of the parent copy’s own. The alleles are untouched — the foal has the same genotype an un-fed pairing would give, only re-rolled bay-point heights / grey dapples / splash edges. The re-roll runs in a second pass, after every allele is locked, so it can never move a foal’s genotype. (CarrotEffect.EpigeneticSplice.)
StabilizerAt every heterozygous locus, contribute the earlier-declared allele (the variant / dominant one) rather than the 50/50 coin. A no-op at a homozygous locus.
MagnifierThe mirror — contribute the later-declared (baseline / recessive) copy. Same no-op rule.
Unknown Gene SplicePick one random gene and draw this parent’s gamete for it from that gene’s splice distribution (or a uniform draw over its viable pairs if it declares none). The gene and the pair are rolled at breeding time off the foal’s deterministic RNG. (CarrotEffect.GeneSplice.)

The blacklist that keeps the random splice safe, how the effects are stored on the horse, and the full breeding flow are on the carrot family page, which stays the source of truth for the mechanics; this page is the item roster and the recipes.

Combining is server/recipe/CarrotCombineRecipe. A themed splice combines like any other — it writes the same token as the plain one with its theme appended, so there is no second code path.

Effects in common/genetics/CarrotEffect.java; recipes in data/horsegenetics/recipe/.