Item / trading
Transfer papers
How a horse changes hands. Sign a paper against a horse you own and whoever holds the paper can claim that horse — and the paper is drawn as the horse itself, so you can see which one it is.
How they work
- Craft a blank transfer paper: 8 paper in a ring around 1 horse hair. This is the one shaped recipe in the mod.
- Right-click a horse you own with the blank. It becomes a signed paper for that horse. You can also buy signed papers from the cowboy.
- Whoever holds the signed paper can redeem it for the horse.
A signed paper is drawn as the horse
Not as a piece of paper — as the actual animal, in its own coat, shrunk into the item slot. It is the same picture in your inventory, in your hand, on the ground and in a trader’s window. A stall of six papers is six different horses at a glance rather than six identical papers you have to read the names off.
Things worth knowing
- One blank per craft. Eight paper and a hair is a deliberate act, not a stack you carry around.
- Signed papers never stack, because two of them are never the same horse. A paper’s name is the horse’s name.
- Only you can sign your blank, and only against a horse you currently own. Once signed, anyone holding it may redeem it.
- The picture works off a snapshot taken when the paper was signed, so it still draws the right horse even if that horse is far away, sold on twice, or dead.
| Item | Recipe |
|---|---|
| Blank transfer paper | Shaped: 8 × paper around 1 × horse hair |
| Signed transfer paper | Right-click a horse you own with a blank; or buy one from the cowboy |
What each one carries
| Item | Recipe | What it carries |
|---|---|---|
| Blank transfer paper | Shaped: 8 × paper around 1 × horse hair | paper_bearer — the crafter, stamped on at the bench |
| Signed transfer paper | Right-click a horse you own with a blank; or buy one from the cowboy | horse_deed — the horse's id, name, breed, breeder, and its
genetic and epigenome codes, which are what let the item draw
as the horse |
- A signed paper is drawn as the horse it names, not as a
paper: the mod's HD horse mesh in that horse's own generated coat, shrunk into
the slot (
client/TransferDeedRenderer). It works off the deed's own snapshot of the genome, so a paper for a horse that is unloaded, sold on twice or dead still draws the animal it was written for. - A signed paper never stacks. Two of them are never the same item, and a stack could not show you which horse is which. Its name is the horse's name, so a cowboy's merchant window reads as a list of horses rather than a list of identical papers.
- The blank is bound; the signed one is not. Only the bound player can sign, and only against a horse they currently own. After that it is a bearer instrument and anyone may redeem it.
Full mechanics on Villagers & transfer papers, which stays the source of truth for the trade itself.
Known gaps
- The blank transfer paper reuses the research-paper texture. The signed paper no longer needs art at all — it draws as the horse — but its sprite is still what the game throws as particles when one breaks.
client/TransferDeedRenderer; components
paper_bearer and horse_deed.